I love the shows where we cover a lot of ground, and we definitely do that this week. Infamous 2 covers the video games, Conquest of Nerath the boardgames. Chew gets us into comics and Super 8 + Xmen First Class handle the movies. If it’s nerdy it’s here people!
We’d also always love to hear from you guys if you want us to cover something specific. Hit us up!
Listen and enjoy!
Here’s the link to give Perpetual Geek Machine: Show #00028 a listen!
Conquest of Nerath is a new tactical warfare game set in the world of Dungeons and Dragons. It mixes up a bit of risk and a healthy amount of Axis and Allies, and applies a generous amount of fantasy world setting to the top to create a rich experience and totally unlike any of the other D&D boardgames that Wizards of the Coast has released recently.
If you’re looking for a game with a decent amount of strategy, a ton of components but pretty simple and clear rules (once you see them in action for a few turns) then Conquest of Nerath might be just what the Dr. ordered! It’s what I would call a good entry level into the tactical army type boardgames of this nature. It’s also a lot of fun. So let’s take a look at it!
Last year Wizards of the Coast decided to take the Dungeons and Dragons to the board game world with Castle Ravenloft which was then followed up with Wrath of Ashardalon. Both games took the 4th edition rules as a jumping off point and stripped out a lot of the rules and left us with a system where the board would run the game and you didn’t need to have a DM. What was left was an engaging dungeon crawl and an excellent way to first introduce people to the concept of combat in DnD.
For their next board game they seem to be going in a wholly different direction, allowing you to command armies and conquer wast territories of land in the more tactically minded “Conquest of Nerath.”