
Earthly elements have long played a role in card games, whether we’re talking Magic: The Gathering or Pokemon. But while water, fire, air and rock types in those titles tend to represent symbolic groupings, there aren’t too many games out there that simply address the blunt force of these elements. In the simplest way possible, Eleminis has stepped up to fill this void.
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It’s a story as old as time: lemmings are born, raised, and – at some point in their life cycle – decide to jump off a cliff along with their buddies in a spectacle of mass suicide that would put Jonestown to shame. But here’s the thing – it’s just not true. Knowing this, the fine folks at a research lab in Montana have spent millions to breed and race a suicidal strain of lemming, so that they can be raced to their death to settle a $20 bet. We like to call this “science.”
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When it comes to brand name American board games, there seems to be two schools of thought on how to pump out more products that cash in on the popularity of a decades old franchise. You can either pair an existing game with a popular license (Super Mario Yahtzee, Monopoly: Spongebob Squarepants), or you can take that popular brand name and slap it on a game that has nothing to do with the original product. Such is the case with Battleship Express.
There are boats in Battleship Express. It’s a strange observation to make, I know – but I point this out because, with that single solitary exception, this game nothing in common with Battleship. Zero. Zip. Bupkiss.
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I have a confession to make: I’ve seen Mothra vs. Godzilla more times than should be legally allowed. This isn’t something I’m boasting about mind you – nobody should take pride in needing four digits to count the number of times I’ve heard “save our egg!” shouted by two miniature ladies. You see, rather than boasting, I bring you this fact with my head hung in lowly shame. I had thought I’d finally left my Mothra-watching kaiju ways behind me – but Toy Vault Games was insistent on dragging me back in with their city-smashing good time, Godzilla: Kaiju World Wars.
Let’s get one thing clear right up front: Kaiju World Wars is exactly what you’d want a Godzilla-licensed game to be – mindless destruction. Players will pick between one of four kaiju (giant monster for those not fluent in Japanese geekery) and set out to destroy buildings, military vehicles, and the kaiju of other players in an attempt to become the (wait for it…) king of the monsters!
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Miniatures scare me. Not in that “things that go bump in the night” kind of way, but in that “this seems too complex/will inevitably make me look like the village idiot” kind of way. I have friends that war game with hulking space robots and bad ass vehicles, and the prospect of stepping into that world terrifies me to the very core. Needless to say, the idea behind Heroscape – miniature figures running around hex-based landscape beating the hell out of each other – did nothing to help me swallow that fear. Yet swallow I did – and you know what? I think it made me a better man.
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Perpetual Geek Machine might be the place where big kids come to play, but even the biggest of kids can have little ones running around in their living room. If those little ones are your own kids (as opposed to an army of midgets/cats/robot badgers), you’ll no doubt be looking for a great way to bring them into your gaming world. Regardless of their age, Shake ‘n Take should easily get those kids unplugged from the TV and parked right at your kitchen table.
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As the old saying goes, you can’t teach an old dog new tricks. Thankfully nobody ever said that adage applied to mice. This November Disney Interactive is preparing to launch an elaborate new adventure in the world of Mickey Mouse, and for the first time this generation that adventure will be entirely interactive.
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