Sci-Fi references abound in the chaotic card game Star Fluxx

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If you’re a fan of the site at all then you’re probably at least passingly familiar with the ever-changing-rules card game Fluxx from Looney Labs. It’s been around for years and has been released in quite a many different flavor to appeal to just about any sect of nerds or gamers. In addition to the basic game there’s been decks themed around Zombies, Eco “Green”, Pirates, Monty Python, Stoners, Martians and more. In the past we’ve looked at the Martian and Pirate themed games. Now we’ve got Star Fluxx, and while it doesn’t really add anything to the Fluxx landscape it’s still worthy of the line because it appeals to those of us out there who’s interests lie in the Sci-Fi world.

But on the off chance you’ve never played/heard of Fluxx, let’s talk about exactly how the game works.

Fluxx is really a simple card game of “draw a card, play a card” and there’s no way to win. At least, that’s how it starts. Once someone plays a goal card, then the table has something to play towards. Except, that goal card could get changed. Then the next thing you know someone plays a new rule card and everyone’s strategy goes out the window.

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Fluxx advertises itself as “The Card Game of Ever Changing Rules” and it most certainly is just that. During the game the players not only have the ability to change the rules of the game, but also the victory conditions as well. It’s lighthearted, fun, and simple to learn since the rules and how to play each card is printed right on each card. So once you get the brief overview of how it works you can usually answer any question you might have by reading the cards themselves. Now since the game is always in Fluxx (ba-dum-dum) it is a game based largely on luck. It’s meant to be more of a party type game, something to play while drinking and telling stories. It’s nonsensical, goofy, and chaotic (but in a good way).

Oh Fluxx, she’s a cruel mistress. Can at time be equal parts fun and aggravation. Games can last anywhere from 5 to 60 minutes, though to be honest if any one game goes much past 20 minutes it’s best to bag it and start over. It’s a game that thrives on fast chaos, the good natured fun of that chaos diminishes rapidly if the game gets too long in the tooth. Of course all that being said, if you didn’t like Fluxx before then more than likely you’re still not going to enjoy it. It’s a straight up goofy game that definitely requires a bit of strategy but with one turn of the card that strategy can get chucked out the window.

Star Fluxx doesn’t surpass Pirate Fluxx as my favorite themed deck yet, but it’s close. With references to Star Trek’s “Red Shirts,” Dr. Who, 2001 and multiple fantastic callouts to The Hitchhiker’s Guide to the Galaxy it’s hard not to love this trip to the stars. I think every game collection needs at least one Fluxx deck, so really it’s just a matter of what theme fits your party best. If you’ve got Trekkies and other celestial-themed fanboys in your group then Star Fluxx is the way to go. It’s a great opener or closer to a night of gaming, and should be in the list of items to pack to any “con” you’re attending.

tl;dr Every gaming collection needs at least 1 Fluxx Deck, but since Star Fluxx doesn’t bring anything new to the table it’s only worth getting if you love the theme.

Daniel Zuccarelli

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